Book 1 - The Resurrection Flood
Different values: 19
=====================================
object {Book 1 - The Resurrection Flood}
    _id : string {Book 1 - The Resurrection Flood._id} (all different values)
    folder : string {Book 1 - The Resurrection Flood.folder} (same value: '0UkkDyehznu3wMjW')
    img : string {Book 1 - The Resurrection Flood.img} (2 different values)
        'systems/pf2e/icons/default-icons/npc.svg' (x17)
        'systems/pf2e/icons/default-icons/hazard.svg' (x2)
    items : array<object> {Book 1 - The Resurrection Flood.items}
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        Value type: object {Book 1 - The Resurrection Flood.items.[]}
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            img : string {Book 1 - The Resurrection Flood.items.[].img} (50 different values)
            name : string {Book 1 - The Resurrection Flood.items.[].name} (107 different values)
            sort : integer {Book 1 - The Resurrection Flood.items.[].sort} (21 different values)
            system : object {Book 1 - The Resurrection Flood.items.[].system}
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                    4 (x2)
                    0 (x2)
                    1 (x2)
                    3 (x2)
                    2 (x1)
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                    value : string {Book 1 - The Resurrection Flood.items.[].system.actionType.value} (4 different values)
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                        'action' (x29)
                        'reaction' (x14)
                        'free' (x1)
                [actions] : object {Book 1 - The Resurrection Flood.items.[].system.actions}
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                        2 (x9)
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                [area] : object {Book 1 - The Resurrection Flood.items.[].system.area}
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                        'burst' (x2)
                        'line' (x1)
                        'emanation' (x1)
                    value : integer {Book 1 - The Resurrection Flood.items.[].system.area.value} (3 different values)
                        30 (x2)
                        10 (x1)
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                [attackEffects] : object {Book 1 - The Resurrection Flood.items.[].system.attackEffects}
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                [autoHeightenLevel] : object {Book 1 - The Resurrection Flood.items.[].system.autoHeightenLevel}
                    [value] : empty
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                        11 (x9)
                        10 (x8)
                        6 (x4)
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                        15 (x3)
                        14 (x3)
                        16 (x2)
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                    value : mixed
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                        integer {Book 1 - The Resurrection Flood.items.[].system.bulk.value} (3 different values)
                            1 (x9)
                            2 (x6)
                            0 (x1)
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                    'defensive' (x23)
                    'martial' (x9)
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                    'ammo' (x2)
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                    -2 (x4)
                    -1 (x3)
                    0 (x2)
                [containerId] : empty
                [cost] : object {Book 1 - The Resurrection Flood.items.[].system.cost}
                    value : string {Book 1 - The Resurrection Flood.items.[].system.cost.value} (same value: '')
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                    False (x26)
                    True (x1)
                [damage] : object {Book 1 - The Resurrection Flood.items.[].system.damage}
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                        [category] : empty
                        formula : string {Book 1 - The Resurrection Flood.items.[].system.damage.0.formula} (6 different values)
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                            '1d6' (x3)
                            '1d8' (x2)
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                            '1d4+1' (x1)
                            '5d6' (x1)
                        kinds : array<string> {Book 1 - The Resurrection Flood.items.[].system.damage.0.kinds}
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                            Value type: string {Book 1 - The Resurrection Flood.items.[].system.damage.0.kinds.[]} (2 different values)
                                'damage' (x12)
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                        materials : array<> {Book 1 - The Resurrection Flood.items.[].system.damage.0.materials}
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                            Value type: empty
                        type : string {Book 1 - The Resurrection Flood.items.[].system.damage.0.type} (6 different values)
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                            'void' (x4)
                            'sonic' (x1)
                            'force' (x1)
                            'cold' (x1)
                            'vitality' (x1)
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                            Value type: empty
                        type : string {Book 1 - The Resurrection Flood.items.[].system.damage.6aFqAhfOSz7ukuwr.type} (same value: 'electricity')
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                        [category] : empty
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                            Value type: empty
                        type : string {Book 1 - The Resurrection Flood.items.[].system.damage.K00cW8XZuHvutOhE.type} (same value: 'sonic')
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                        'slashing' (x5)
                        'bludgeoning' (x2)
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                        'd6' (x6)
                        'd8' (x5)
                        'd4' (x2)
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                    save : object {Book 1 - The Resurrection Flood.items.[].system.defense.save}
                        basic : boolean {Book 1 - The Resurrection Flood.items.[].system.defense.save.basic} (2 different values)
                            False (x10)
                            True (x8)
                        statistic : string {Book 1 - The Resurrection Flood.items.[].system.defense.save.statistic} (3 different values)
                            'will' (x9)
                            'fortitude' (x8)
                            'reflex' (x1)
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                    [gm] : string {Book 1 - The Resurrection Flood.items.[].system.description.gm} (same value: '<p>To all locks in Splitskull.</p>')
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                [damageRolls] : object {Book 1 - The Resurrection Flood.items.[].system.damageRolls}
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                        damageType : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.oMEqJg85PvcIjU4a.damageType} (same value: 'slashing')
                    [p36zyj2o94q5m2av6t6a] : object {Book 1 - The Resurrection Flood.items.[].system.damageRolls.p36zyj2o94q5m2av6t6a}
                        damage : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.p36zyj2o94q5m2av6t6a.damage} (same value: '1d8+4')
                        damageType : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.p36zyj2o94q5m2av6t6a.damageType} (same value: 'piercing')
                    [rGjD5jhbi5vTYxuY] : object {Book 1 - The Resurrection Flood.items.[].system.damageRolls.rGjD5jhbi5vTYxuY}
                        damage : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.rGjD5jhbi5vTYxuY.damage} (same value: '2d8+5')
                        damageType : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.rGjD5jhbi5vTYxuY.damageType} (same value: 'bludgeoning')
                [deathNote] : boolean {Book 1 - The Resurrection Flood.items.[].system.deathNote} (same value: True)
                [dexCap] : integer {Book 1 - The Resurrection Flood.items.[].system.dexCap} (5 different values)
                    1 (x2)
                    5 (x2)
                    4 (x2)
                    2 (x2)
                    3 (x1)
                [duration] : object {Book 1 - The Resurrection Flood.items.[].system.duration}
                    sustained : boolean {Book 1 - The Resurrection Flood.items.[].system.duration.sustained} (2 different values)
                        False (x26)
                        True (x1)
                    value : string {Book 1 - The Resurrection Flood.items.[].system.duration.value} (5 different values)
                        '' (x15)
                        '1 round' (x4)
                        'varies' (x3)
                        '1 minute' (x3)
                        'until the start of your next turn' (x2)
                [equipped] : object {Book 1 - The Resurrection Flood.items.[].system.equipped}
                    carryType : string {Book 1 - The Resurrection Flood.items.[].system.equipped.carryType} (2 different values)
                        'worn' (x25)
                        'held' (x1)
                    [handsHeld] : integer {Book 1 - The Resurrection Flood.items.[].system.equipped.handsHeld} (2 different values)
                        0 (x13)
                        1 (x1)
                    [invested] : empty
                [group] : string {Book 1 - The Resurrection Flood.items.[].system.group} (9 different values)
                    'leather' (x5)
                    'axe' (x4)
                    'knife' (x3)
                    'plate' (x2)
                    'cloth' (x2)
                    'bow' (x2)
                    'hammer' (x1)
                    'spear' (x1)
                    'flail' (x1)
                [hardness] : integer {Book 1 - The Resurrection Flood.items.[].system.hardness} (same value: 0)
                [heightening] : object {Book 1 - The Resurrection Flood.items.[].system.heightening}
                    [levels] : object {Book 1 - The Resurrection Flood.items.[].system.heightening.levels}
                        3 : object {Book 1 - The Resurrection Flood.items.[].system.heightening.levels.3}
                            target : object {Book 1 - The Resurrection Flood.items.[].system.heightening.levels.3.target}
                                value : string {Book 1 - The Resurrection Flood.items.[].system.heightening.levels.3.target.value} (2 different values)
                                    '5 creatures' (x1)
                                    '1 unattended object with a Bulk of 1 or less' (x1)
                        5 : object {Book 1 - The Resurrection Flood.items.[].system.heightening.levels.5}
                            range : object {Book 1 - The Resurrection Flood.items.[].system.heightening.levels.5.range}
                                value : string {Book 1 - The Resurrection Flood.items.[].system.heightening.levels.5.range.value} (same value: '60 feet')
                        [6] : object {Book 1 - The Resurrection Flood.items.[].system.heightening.levels.6}
                            target : object {Book 1 - The Resurrection Flood.items.[].system.heightening.levels.6.target}
                                value : string {Book 1 - The Resurrection Flood.items.[].system.heightening.levels.6.target.value} (same value: '5 creatures')
                        [7] : object {Book 1 - The Resurrection Flood.items.[].system.heightening.levels.7}
                            target : object {Book 1 - The Resurrection Flood.items.[].system.heightening.levels.7.target}
                                value : string {Book 1 - The Resurrection Flood.items.[].system.heightening.levels.7.target.value} (2 different values)
                                    '10 creatures' (x1)
                                    '1 unattended object with a Bulk of 2 or less' (x1)
                    type : string {Book 1 - The Resurrection Flood.items.[].system.heightening.type} (2 different values)
                        'interval' (x12)
                        'fixed' (x4)
                    [damage] : object {Book 1 - The Resurrection Flood.items.[].system.heightening.damage}
                        [0] : string {Book 1 - The Resurrection Flood.items.[].system.heightening.damage.0} (6 different values)
                            '1d6' (x3)
                            '2d4' (x2)
                            '1d4' (x2)
                            '1d8' (x2)
                            '1d10' (x1)
                            '2d6' (x1)
                        [6aFqAhfOSz7ukuwr] : string {Book 1 - The Resurrection Flood.items.[].system.heightening.damage.6aFqAhfOSz7ukuwr} (same value: '1d12')
                        [K00cW8XZuHvutOhE] : string {Book 1 - The Resurrection Flood.items.[].system.heightening.damage.K00cW8XZuHvutOhE} (same value: '1d4')
                    [interval] : integer {Book 1 - The Resurrection Flood.items.[].system.heightening.interval} (2 different values)
                        1 (x9)
                        2 (x3)
                [hp] : object {Book 1 - The Resurrection Flood.items.[].system.hp}
                    max : integer {Book 1 - The Resurrection Flood.items.[].system.hp.max} (same value: 0)
                    value : integer {Book 1 - The Resurrection Flood.items.[].system.hp.value} (same value: 0)
                [level] : object {Book 1 - The Resurrection Flood.items.[].system.level}
                    value : integer {Book 1 - The Resurrection Flood.items.[].system.level.value} (4 different values)
                        0 (x26)
                        1 (x19)
                        2 (x5)
                        3 (x3)
                [location] : object {Book 1 - The Resurrection Flood.items.[].system.location}
                    [heightenedLevel] : integer {Book 1 - The Resurrection Flood.items.[].system.location.heightenedLevel} (3 different values)
                        1 (x4)
                        3 (x3)
                        2 (x3)
                    [uses] : object {Book 1 - The Resurrection Flood.items.[].system.location.uses}
                        max : integer {Book 1 - The Resurrection Flood.items.[].system.location.uses.max} (same value: 2)
                        value : integer {Book 1 - The Resurrection Flood.items.[].system.location.uses.value} (same value: 2)
                    value : string {Book 1 - The Resurrection Flood.items.[].system.location.value} (3 different values)
                        'Pcw3uDTBL6s6FXhV' (x12)
                        's5ZzWsxHUUQ8bGON' (x12)
                        '4ZK6UkKCERwU9jVd' (x3)
                [overlays] : object {Book 1 - The Resurrection Flood.items.[].system.overlays}
                    37gy7l19tik74o4s : object {Book 1 - The Resurrection Flood.items.[].system.overlays.37gy7l19tik74o4s}
                        _id : string {Book 1 - The Resurrection Flood.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s')
                        name : string {Book 1 - The Resurrection Flood.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)')
                        overlayType : string {Book 1 - The Resurrection Flood.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override')
                        sort : integer {Book 1 - The Resurrection Flood.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
                        system : object {Book 1 - The Resurrection Flood.items.[].system.overlays.37gy7l19tik74o4s.system}
                            damage : object {Book 1 - The Resurrection Flood.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
                                0 : object {Book 1 - The Resurrection Flood.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
                                    formula : string {Book 1 - The Resurrection Flood.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8')
                                    kinds : array<string> {Book 1 - The Resurrection Flood.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Book 1 - The Resurrection Flood.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing')
                            [defense] : empty
                            heightening : object {Book 1 - The Resurrection Flood.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
                                damage : object {Book 1 - The Resurrection Flood.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
                                    0 : string {Book 1 - The Resurrection Flood.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8')
                            range : object {Book 1 - The Resurrection Flood.items.[].system.overlays.37gy7l19tik74o4s.system.range}
                                value : string {Book 1 - The Resurrection Flood.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet')
                            time : object {Book 1 - The Resurrection Flood.items.[].system.overlays.37gy7l19tik74o4s.system.time}
                                value : string {Book 1 - The Resurrection Flood.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2')
                            traits : object {Book 1 - The Resurrection Flood.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
                                value : array<string> {Book 1 - The Resurrection Flood.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {Book 1 - The Resurrection Flood.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
                                        'concentrate' (x1)
                                        'healing' (x1)
                                        'manipulate' (x1)
                                        'vitality' (x1)
                    [4gyp3qlsv5ywdyjq] : object {Book 1 - The Resurrection Flood.items.[].system.overlays.4gyp3qlsv5ywdyjq}
                        _id : string {Book 1 - The Resurrection Flood.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: '4gyp3qlsv5ywdyjq')
                        name : string {Book 1 - The Resurrection Flood.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: 'Harm (vs. Undead)')
                        overlayType : string {Book 1 - The Resurrection Flood.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: 'override')
                        sort : integer {Book 1 - The Resurrection Flood.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3)
                        system : object {Book 1 - The Resurrection Flood.items.[].system.overlays.4gyp3qlsv5ywdyjq.system}
                            damage : object {Book 1 - The Resurrection Flood.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage}
                                0 : object {Book 1 - The Resurrection Flood.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0}
                                    formula : string {Book 1 - The Resurrection Flood.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: '1d8+8')
                                    kinds : array<string> {Book 1 - The Resurrection Flood.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Book 1 - The Resurrection Flood.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: 'healing')
                            [defense] : empty
                            heightening : object {Book 1 - The Resurrection Flood.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening}
                                damage : object {Book 1 - The Resurrection Flood.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage}
                                    0 : string {Book 1 - The Resurrection Flood.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: '1d8+8')
                            range : object {Book 1 - The Resurrection Flood.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range}
                                value : string {Book 1 - The Resurrection Flood.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: '30 feet')
                            target : object {Book 1 - The Resurrection Flood.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target}
                                value : string {Book 1 - The Resurrection Flood.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: '1 willing undead creature')
                            time : object {Book 1 - The Resurrection Flood.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time}
                                value : string {Book 1 - The Resurrection Flood.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: '2')
                            traits : object {Book 1 - The Resurrection Flood.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits}
                                value : array<string> {Book 1 - The Resurrection Flood.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {Book 1 - The Resurrection Flood.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values)
                                        'concentrate' (x1)
                                        'manipulate' (x1)
                                        'void' (x1)
                    7qdtetowq348s9oc : object {Book 1 - The Resurrection Flood.items.[].system.overlays.7qdtetowq348s9oc}
                        _id : string {Book 1 - The Resurrection Flood.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc')
                        overlayType : string {Book 1 - The Resurrection Flood.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override')
                        sort : integer {Book 1 - The Resurrection Flood.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
                        system : object {Book 1 - The Resurrection Flood.items.[].system.overlays.7qdtetowq348s9oc.system}
                            range : object {Book 1 - The Resurrection Flood.items.[].system.overlays.7qdtetowq348s9oc.system.range}
                                value : string {Book 1 - The Resurrection Flood.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch')
                            time : object {Book 1 - The Resurrection Flood.items.[].system.overlays.7qdtetowq348s9oc.system.time}
                                value : string {Book 1 - The Resurrection Flood.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1')
                    7vbvdrv2cl87sqta : object {Book 1 - The Resurrection Flood.items.[].system.overlays.7vbvdrv2cl87sqta}
                        _id : string {Book 1 - The Resurrection Flood.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta')
                        overlayType : string {Book 1 - The Resurrection Flood.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override')
                        sort : integer {Book 1 - The Resurrection Flood.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
                        system : object {Book 1 - The Resurrection Flood.items.[].system.overlays.7vbvdrv2cl87sqta.system}
                            area : object {Book 1 - The Resurrection Flood.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
                                type : string {Book 1 - The Resurrection Flood.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: 'emanation')
                                value : integer {Book 1 - The Resurrection Flood.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
                            range : object {Book 1 - The Resurrection Flood.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
                                value : string {Book 1 - The Resurrection Flood.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '')
                            target : object {Book 1 - The Resurrection Flood.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
                                value : string {Book 1 - The Resurrection Flood.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures')
                            time : object {Book 1 - The Resurrection Flood.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
                                value : string {Book 1 - The Resurrection Flood.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3')
                            traits : object {Book 1 - The Resurrection Flood.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
                                value : array<string> {Book 1 - The Resurrection Flood.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {Book 1 - The Resurrection Flood.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
                                        'concentrate' (x1)
                                        'healing' (x1)
                                        'manipulate' (x1)
                                        'vitality' (x1)
                    lfxcoz2d3f8j2zq1 : object {Book 1 - The Resurrection Flood.items.[].system.overlays.lfxcoz2d3f8j2zq1}
                        _id : string {Book 1 - The Resurrection Flood.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1')
                        name : string {Book 1 - The Resurrection Flood.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)')
                        overlayType : string {Book 1 - The Resurrection Flood.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override')
                        sort : integer {Book 1 - The Resurrection Flood.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
                        system : object {Book 1 - The Resurrection Flood.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
                            damage : object {Book 1 - The Resurrection Flood.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
                                0 : object {Book 1 - The Resurrection Flood.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
                                    kinds : array<string> {Book 1 - The Resurrection Flood.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Book 1 - The Resurrection Flood.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage')
                            range : object {Book 1 - The Resurrection Flood.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
                                value : string {Book 1 - The Resurrection Flood.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet')
                            target : object {Book 1 - The Resurrection Flood.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
                                value : string {Book 1 - The Resurrection Flood.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead')
                            time : object {Book 1 - The Resurrection Flood.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
                                value : string {Book 1 - The Resurrection Flood.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2')
                            traits : object {Book 1 - The Resurrection Flood.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
                                value : array<string> {Book 1 - The Resurrection Flood.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {Book 1 - The Resurrection Flood.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
                                        'concentrate' (x1)
                                        'healing' (x1)
                                        'manipulate' (x1)
                                        'vitality' (x1)
                    [pq7cxntbz4s8g5ik] : object {Book 1 - The Resurrection Flood.items.[].system.overlays.pq7cxntbz4s8g5ik}
                        _id : string {Book 1 - The Resurrection Flood.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: 'pq7cxntbz4s8g5ik')
                        overlayType : string {Book 1 - The Resurrection Flood.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: 'override')
                        sort : integer {Book 1 - The Resurrection Flood.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1)
                        system : object {Book 1 - The Resurrection Flood.items.[].system.overlays.pq7cxntbz4s8g5ik.system}
                            range : object {Book 1 - The Resurrection Flood.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range}
                                value : string {Book 1 - The Resurrection Flood.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: 'touch')
                            time : object {Book 1 - The Resurrection Flood.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time}
                                value : string {Book 1 - The Resurrection Flood.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: '1')
                    [rvhoa43rqqqp8izn] : object {Book 1 - The Resurrection Flood.items.[].system.overlays.rvhoa43rqqqp8izn}
                        _id : string {Book 1 - The Resurrection Flood.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: 'rvhoa43rqqqp8izn')
                        overlayType : string {Book 1 - The Resurrection Flood.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: 'override')
                        sort : integer {Book 1 - The Resurrection Flood.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4)
                        system : object {Book 1 - The Resurrection Flood.items.[].system.overlays.rvhoa43rqqqp8izn.system}
                            area : object {Book 1 - The Resurrection Flood.items.[].system.overlays.rvhoa43rqqqp8izn.system.area}
                                type : string {Book 1 - The Resurrection Flood.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: 'emanation')
                                value : integer {Book 1 - The Resurrection Flood.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30)
                            range : object {Book 1 - The Resurrection Flood.items.[].system.overlays.rvhoa43rqqqp8izn.system.range}
                                value : string {Book 1 - The Resurrection Flood.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: '')
                            target : object {Book 1 - The Resurrection Flood.items.[].system.overlays.rvhoa43rqqqp8izn.system.target}
                                value : string {Book 1 - The Resurrection Flood.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: 'all living and undead creatures')
                            time : object {Book 1 - The Resurrection Flood.items.[].system.overlays.rvhoa43rqqqp8izn.system.time}
                                value : string {Book 1 - The Resurrection Flood.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: '3')
                            traits : object {Book 1 - The Resurrection Flood.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits}
                                value : array<string> {Book 1 - The Resurrection Flood.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {Book 1 - The Resurrection Flood.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values)
                                        'concentrate' (x1)
                                        'manipulate' (x1)
                                        'void' (x1)
                    [z04svm1cvfcxtplb] : object {Book 1 - The Resurrection Flood.items.[].system.overlays.z04svm1cvfcxtplb}
                        _id : string {Book 1 - The Resurrection Flood.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: 'z04svm1cvfcxtplb')
                        name : string {Book 1 - The Resurrection Flood.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: 'Harm (vs. Living)')
                        overlayType : string {Book 1 - The Resurrection Flood.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: 'override')
                        sort : integer {Book 1 - The Resurrection Flood.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2)
                        system : object {Book 1 - The Resurrection Flood.items.[].system.overlays.z04svm1cvfcxtplb.system}
                            damage : object {Book 1 - The Resurrection Flood.items.[].system.overlays.z04svm1cvfcxtplb.system.damage}
                                0 : object {Book 1 - The Resurrection Flood.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0}
                                    kinds : array<string> {Book 1 - The Resurrection Flood.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Book 1 - The Resurrection Flood.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: 'damage')
                            range : object {Book 1 - The Resurrection Flood.items.[].system.overlays.z04svm1cvfcxtplb.system.range}
                                value : string {Book 1 - The Resurrection Flood.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: '30 feet')
                            target : object {Book 1 - The Resurrection Flood.items.[].system.overlays.z04svm1cvfcxtplb.system.target}
                                value : string {Book 1 - The Resurrection Flood.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: '1 living creature')
                            time : object {Book 1 - The Resurrection Flood.items.[].system.overlays.z04svm1cvfcxtplb.system.time}
                                value : string {Book 1 - The Resurrection Flood.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: '2')
                            traits : object {Book 1 - The Resurrection Flood.items.[].system.overlays.z04svm1cvfcxtplb.system.traits}
                                value : array<string> {Book 1 - The Resurrection Flood.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {Book 1 - The Resurrection Flood.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values)
                                        'concentrate' (x1)
                                        'manipulate' (x1)
                                        'void' (x1)
                [prepared] : object {Book 1 - The Resurrection Flood.items.[].system.prepared}
                    [flexible] : boolean {Book 1 - The Resurrection Flood.items.[].system.prepared.flexible} (same value: False)
                    value : string {Book 1 - The Resurrection Flood.items.[].system.prepared.value} (2 different values)
                        'innate' (x2)
                        'prepared' (x1)
                [proficiency] : object {Book 1 - The Resurrection Flood.items.[].system.proficiency}
                    value : integer {Book 1 - The Resurrection Flood.items.[].system.proficiency.value} (same value: 1)
                publication : object {Book 1 - The Resurrection Flood.items.[].system.publication}
                    license : string {Book 1 - The Resurrection Flood.items.[].system.publication.license} (2 different values)
                        'ORC' (x96)
                        'OGL' (x72)
                    remaster : boolean {Book 1 - The Resurrection Flood.items.[].system.publication.remaster} (2 different values)
                        True (x96)
                        False (x72)
                    title : string {Book 1 - The Resurrection Flood.items.[].system.publication.title} (5 different values)
                        '' (x73)
                        'Pathfinder Player Core' (x49)
                        'Pathfinder Monster Core' (x32)
                        'Pathfinder #207: The Resurrection Flood' (x13)
                        'Pathfinder Bestiary' (x1)
                [material] : object {Book 1 - The Resurrection Flood.items.[].system.material}
                    [grade] : empty
                    [type] : empty
                [price] : object {Book 1 - The Resurrection Flood.items.[].system.price}
                    [per] : integer {Book 1 - The Resurrection Flood.items.[].system.price.per} (same value: 10)
                    value : object {Book 1 - The Resurrection Flood.items.[].system.price.value}
                        [gp] : integer {Book 1 - The Resurrection Flood.items.[].system.price.value.gp} (5 different values)
                            2 (x6)
                            8 (x2)
                            6 (x2)
                            1 (x2)
                            3 (x1)
                        [sp] : integer {Book 1 - The Resurrection Flood.items.[].system.price.value.sp} (5 different values)
                            1 (x5)
                            2 (x2)
                            7 (x1)
                            4 (x1)
                            8 (x1)
                [quantity] : integer {Book 1 - The Resurrection Flood.items.[].system.quantity} (3 different values)
                    1 (x23)
                    20 (x2)
                    2 (x1)
                [range] : mixed
                    object {Book 1 - The Resurrection Flood.items.[].system.range}
                        value : string {Book 1 - The Resurrection Flood.items.[].system.range.value} (6 different values)
                            '30 feet' (x13)
                            '60 feet' (x4)
                            '' (x4)
                            '120 feet' (x3)
                            'varies' (x2)
                            'touch' (x1)
                    integer {Book 1 - The Resurrection Flood.items.[].system.range} (same value: 100)
                [reload] : object {Book 1 - The Resurrection Flood.items.[].system.reload}
                    [value] : string {Book 1 - The Resurrection Flood.items.[].system.reload.value} (3 different values)
                        '' (x5)
                        '-' (x4)
                        '0' (x2)
                [requirements] : string {Book 1 - The Resurrection Flood.items.[].system.requirements} (same value: '')
                rules : ignored (Foundry rules object) {Book 1 - The Resurrection Flood.items.[].system.rules}
                [runes] : object {Book 1 - The Resurrection Flood.items.[].system.runes}
                    potency : integer {Book 1 - The Resurrection Flood.items.[].system.runes.potency} (2 different values)
                        0 (x19)
                        1 (x3)
                    property : array<string> {Book 1 - The Resurrection Flood.items.[].system.runes.property}
                        Length: min=0 max=1
                        Value type: string {Book 1 - The Resurrection Flood.items.[].system.runes.property.[]} (same value: 'returning')
                    [resilient] : integer {Book 1 - The Resurrection Flood.items.[].system.runes.resilient} (same value: 0)
                    [striking] : integer {Book 1 - The Resurrection Flood.items.[].system.runes.striking} (2 different values)
                        0 (x12)
                        1 (x1)
                [selfEffect] : object {Book 1 - The Resurrection Flood.items.[].system.selfEffect}
                    name : string {Book 1 - The Resurrection Flood.items.[].system.selfEffect.name} (same value: 'Effect: My Turn!')
                    uuid : string {Book 1 - The Resurrection Flood.items.[].system.selfEffect.uuid} (same value: 'Compendium.pf2e.bestiary-effects.Item.Effect: My Turn!')
                [showSlotlessLevels] : object {Book 1 - The Resurrection Flood.items.[].system.showSlotlessLevels}
                    value : boolean {Book 1 - The Resurrection Flood.items.[].system.showSlotlessLevels.value} (same value: False)
                [size] : string {Book 1 - The Resurrection Flood.items.[].system.size} (2 different values)
                    'med' (x24)
                    'tiny' (x2)
                [slots] : object {Book 1 - The Resurrection Flood.items.[].system.slots}
                    [slot0] : object {Book 1 - The Resurrection Flood.items.[].system.slots.slot0}
                        max : integer {Book 1 - The Resurrection Flood.items.[].system.slots.slot0.max} (same value: 5)
                        prepared : array<object> {Book 1 - The Resurrection Flood.items.[].system.slots.slot0.prepared}
                            Length: min=5 max=5
                            Value type: object {Book 1 - The Resurrection Flood.items.[].system.slots.slot0.prepared.[]}
                                id : string {Book 1 - The Resurrection Flood.items.[].system.slots.slot0.prepared.[].id} (5 different values)
                                    '30u2A5jsScwN4zTr' (x1)
                                    '3Ufbl7hmvErfCTor' (x1)
                                    'QWKvVZiv3TkX9Ko7' (x1)
                                    '28MC0e428v6qVBqM' (x1)
                                    'Yd8uoS8GylLIySHx' (x1)
                    [slot1] : object {Book 1 - The Resurrection Flood.items.[].system.slots.slot1}
                        max : integer {Book 1 - The Resurrection Flood.items.[].system.slots.slot1.max} (same value: 3)
                        prepared : array<object> {Book 1 - The Resurrection Flood.items.[].system.slots.slot1.prepared}
                            Length: min=3 max=3
                            Value type: object {Book 1 - The Resurrection Flood.items.[].system.slots.slot1.prepared.[]}
                                id : string {Book 1 - The Resurrection Flood.items.[].system.slots.slot1.prepared.[].id} (3 different values)
                                    '9q8I1up7OIIpyCmZ' (x1)
                                    'Wi1Wyfsze0m2hxnr' (x1)
                                    'YeziKdXsKofm5wMW' (x1)
                    [slot2] : object {Book 1 - The Resurrection Flood.items.[].system.slots.slot2}
                        max : integer {Book 1 - The Resurrection Flood.items.[].system.slots.slot2.max} (same value: 3)
                        prepared : array<object> {Book 1 - The Resurrection Flood.items.[].system.slots.slot2.prepared}
                            Length: min=3 max=3
                            Value type: object {Book 1 - The Resurrection Flood.items.[].system.slots.slot2.prepared.[]}
                                id : string {Book 1 - The Resurrection Flood.items.[].system.slots.slot2.prepared.[].id} (3 different values)
                                    'e6M2NFqqHSijEBKF' (x1)
                                    'YeziKdXsKofm5wMW' (x1)
                                    'TES1efGpwm7pQubT' (x1)
                    [slot3] : object {Book 1 - The Resurrection Flood.items.[].system.slots.slot3}
                        max : integer {Book 1 - The Resurrection Flood.items.[].system.slots.slot3.max} (same value: 2)
                        prepared : array<object> {Book 1 - The Resurrection Flood.items.[].system.slots.slot3.prepared}
                            Length: min=2 max=2
                            Value type: object {Book 1 - The Resurrection Flood.items.[].system.slots.slot3.prepared.[]}
                                id : string {Book 1 - The Resurrection Flood.items.[].system.slots.slot3.prepared.[].id} (2 different values)
                                    'KIp0cy7d3TXvieTV' (x1)
                                    'cudCDCvr0EMOXx6g' (x1)
                [slug] : string {Book 1 - The Resurrection Flood.items.[].system.slug} (57 different values)
                [speedPenalty] : integer {Book 1 - The Resurrection Flood.items.[].system.speedPenalty} (2 different values)
                    0 (x5)
                    -5 (x4)
                [spelldc] : object {Book 1 - The Resurrection Flood.items.[].system.spelldc}
                    dc : integer {Book 1 - The Resurrection Flood.items.[].system.spelldc.dc} (3 different values)
                        20 (x1)
                        21 (x1)
                        18 (x1)
                    value : integer {Book 1 - The Resurrection Flood.items.[].system.spelldc.value} (3 different values)
                        12 (x1)
                        14 (x1)
                        10 (x1)
                [splashDamage] : object {Book 1 - The Resurrection Flood.items.[].system.splashDamage}
                    value : integer {Book 1 - The Resurrection Flood.items.[].system.splashDamage.value} (same value: 0)
                [stackGroup] : string {Book 1 - The Resurrection Flood.items.[].system.stackGroup} (same value: 'arrows')
                [strength] : integer {Book 1 - The Resurrection Flood.items.[].system.strength} (4 different values)
                    3 (x2)
                    0 (x2)
                    2 (x2)
                    1 (x1)
                [target] : object {Book 1 - The Resurrection Flood.items.[].system.target}
                    value : string {Book 1 - The Resurrection Flood.items.[].system.target.value} (7 different values)
                        '1 creature' (x15)
                        '' (x6)
                        '1 living creature' (x2)
                        '1 willing creature' (x1)
                        '1 living creature or 1 willing undead creature' (x1)
                        '1 willing living creature or 1 undead' (x1)
                        '1 unattended object of light Bulk or less' (x1)
                [time] : object {Book 1 - The Resurrection Flood.items.[].system.time}
                    value : string {Book 1 - The Resurrection Flood.items.[].system.time.value} (4 different values)
                        '2' (x21)
                        '1 to 3' (x3)
                        '1' (x2)
                        '10 minutes' (x1)
                [tradition] : object {Book 1 - The Resurrection Flood.items.[].system.tradition}
                    value : string {Book 1 - The Resurrection Flood.items.[].system.tradition.value} (3 different values)
                        'occult' (x1)
                        'divine' (x1)
                        'primal' (x1)
                traits : object {Book 1 - The Resurrection Flood.items.[].system.traits}
                    [otherTags] : array<string> {Book 1 - The Resurrection Flood.items.[].system.traits.otherTags}
                        Length: min=1 max=1
                        Value type: string {Book 1 - The Resurrection Flood.items.[].system.traits.otherTags.[]} (same value: 'shoddy')
                    [rarity] : string {Book 1 - The Resurrection Flood.items.[].system.traits.rarity} (2 different values)
                        'common' (x50)
                        'uncommon' (x3)
                    [traditions] : array<string> {Book 1 - The Resurrection Flood.items.[].system.traits.traditions}
                        Length: min=1 max=4
                        Value type: string {Book 1 - The Resurrection Flood.items.[].system.traits.traditions.[]} (4 different values)
                            'occult' (x23)
                            'arcane' (x18)
                            'divine' (x17)
                            'primal' (x6)
                    [value] : array<string> {Book 1 - The Resurrection Flood.items.[].system.traits.value}
                        Length: min=0 max=6
                        Value type: string {Book 1 - The Resurrection Flood.items.[].system.traits.value.[]} (61 different values)
                [usage] : object {Book 1 - The Resurrection Flood.items.[].system.usage}
                    [canBeAmmo] : boolean {Book 1 - The Resurrection Flood.items.[].system.usage.canBeAmmo} (same value: False)
                    value : string {Book 1 - The Resurrection Flood.items.[].system.usage.value} (2 different values)
                        'held-in-one-hand' (x15)
                        'held-in-one-plus-hands' (x2)
                [uses] : object {Book 1 - The Resurrection Flood.items.[].system.uses}
                    autoDestroy : boolean {Book 1 - The Resurrection Flood.items.[].system.uses.autoDestroy} (same value: True)
                    max : integer {Book 1 - The Resurrection Flood.items.[].system.uses.max} (same value: 1)
                    value : integer {Book 1 - The Resurrection Flood.items.[].system.uses.value} (same value: 1)
            type : string {Book 1 - The Resurrection Flood.items.[].type} (8 different values)
                'action' (x77)
                'melee' (x35)
                'spell' (x27)
                'weapon' (x13)
                'armor' (x9)
                'spellcastingEntry' (x3)
                'equipment' (x2)
                'consumable' (x2)
            [_stats] : object {Book 1 - The Resurrection Flood.items.[]._stats}
                compendiumSource : string {Book 1 - The Resurrection Flood.items.[]._stats.compendiumSource} (41 different values)
            [flags] : object {Book 1 - The Resurrection Flood.items.[].flags}
                [core] : object {Book 1 - The Resurrection Flood.items.[].flags.core}
                    sourceId : string {Book 1 - The Resurrection Flood.items.[].flags.core.sourceId} (7 different values)
                        'Compendium.pf2e.bestiary-ability-glossary-srd.Item.PqGX4Dgy9siZJitH' (x1)
                        'Compendium.pf2e.bestiary-ability-glossary-srd.Item.TTCw5NusiSSkJU1x' (x1)
                        'Compendium.pf2e.bestiary-family-ability-glossary.Item.ixPqVlqLaYTB1b23' (x1)
                        'Compendium.pf2e.bestiary-family-ability-glossary.Item.pOW2IvfVusdmD5v5' (x1)
                        'Compendium.pf2e.bestiary-ability-glossary-srd.Item.Tkd8sH4pwFIPzqTr' (x1)
                        'Compendium.pf2e.spells-srd.Item.o4lRVTwSxnOOn5vl' (x1)
                        'Compendium.pf2e.spells-srd.Item.pwzdSlJgYqN7bs2w' (x1)
                [pf2e] : object {Book 1 - The Resurrection Flood.items.[].flags.pf2e}
                    linkedWeapon : string {Book 1 - The Resurrection Flood.items.[].flags.pf2e.linkedWeapon} (13 different values)
    name : string {Book 1 - The Resurrection Flood.name} (all different values)
    system : object {Book 1 - The Resurrection Flood.system}
        attributes : object {Book 1 - The Resurrection Flood.system.attributes}
            ac : object {Book 1 - The Resurrection Flood.system.attributes.ac}
                [details] : string {Book 1 - The Resurrection Flood.system.attributes.ac.details} (same value: '')
                value : integer {Book 1 - The Resurrection Flood.system.attributes.ac.value} (9 different values)
                    18 (x5)
                    21 (x3)
                    19 (x2)
                    17 (x2)
                    14 (x2)
                    24 (x2)
                    23 (x1)
                    20 (x1)
                    22 (x1)
            [emitsSound] : string {Book 1 - The Resurrection Flood.system.attributes.emitsSound} (same value: 'encounter')
            [hardness] : integer {Book 1 - The Resurrection Flood.system.attributes.hardness} (2 different values)
                12 (x1)
                0 (x1)
            hp : object {Book 1 - The Resurrection Flood.system.attributes.hp}
                details : string {Book 1 - The Resurrection Flood.system.attributes.hp.details} (3 different values)
                    '' (x13)
                    'void healing' (x5)
                    'hard to target, void healing' (x1)
                max : integer {Book 1 - The Resurrection Flood.system.attributes.hp.max} (18 different values)
                temp : integer {Book 1 - The Resurrection Flood.system.attributes.hp.temp} (same value: 0)
                value : integer {Book 1 - The Resurrection Flood.system.attributes.hp.value} (all different values)
            [adjustment] : string {Book 1 - The Resurrection Flood.system.attributes.adjustment} (same value: 'elite')
            [allSaves] : object {Book 1 - The Resurrection Flood.system.attributes.allSaves}
                value : string {Book 1 - The Resurrection Flood.system.attributes.allSaves.value} (same value: '')
            [immunities] : array<object> {Book 1 - The Resurrection Flood.system.attributes.immunities}
                Length: min=2 max=6
                Value type: object {Book 1 - The Resurrection Flood.system.attributes.immunities.[]}
                    exceptions : array<> {Book 1 - The Resurrection Flood.system.attributes.immunities.[].exceptions}
                        Length: min=0 max=0
                        Value type: empty
                    type : string {Book 1 - The Resurrection Flood.system.attributes.immunities.[].type} (9 different values)
                        'death-effects' (x6)
                        'disease' (x6)
                        'paralyzed' (x6)
                        'poison' (x6)
                        'unconscious' (x3)
                        'sleep' (x3)
                        'critical-hits' (x2)
                        'precision' (x2)
                        'bleed' (x2)
            [resistances] : array<object> {Book 1 - The Resurrection Flood.system.attributes.resistances}
                Length: min=1 max=2
                Value type: object {Book 1 - The Resurrection Flood.system.attributes.resistances.[]}
                    doubleVs : array<> {Book 1 - The Resurrection Flood.system.attributes.resistances.[].doubleVs}
                        Length: min=0 max=0
                        Value type: empty
                    exceptions : array<> {Book 1 - The Resurrection Flood.system.attributes.resistances.[].exceptions}
                        Length: min=0 max=0
                        Value type: empty
                    type : string {Book 1 - The Resurrection Flood.system.attributes.resistances.[].type} (3 different values)
                        'fire' (x3)
                        'bludgeoning' (x1)
                        'piercing' (x1)
                    value : integer {Book 1 - The Resurrection Flood.system.attributes.resistances.[].value} (4 different values)
                        6 (x2)
                        5 (x1)
                        3 (x1)
                        2 (x1)
            [speed] : object {Book 1 - The Resurrection Flood.system.attributes.speed}
                otherSpeeds : array<object> {Book 1 - The Resurrection Flood.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=1
                    Value type: object {Book 1 - The Resurrection Flood.system.attributes.speed.otherSpeeds.[]}
                        type : string {Book 1 - The Resurrection Flood.system.attributes.speed.otherSpeeds.[].type} (2 different values)
                            'swim' (x6)
                            'fly' (x1)
                        value : integer {Book 1 - The Resurrection Flood.system.attributes.speed.otherSpeeds.[].value} (4 different values)
                            25 (x4)
                            30 (x1)
                            35 (x1)
                            20 (x1)
                value : integer {Book 1 - The Resurrection Flood.system.attributes.speed.value} (5 different values)
                    25 (x12)
                    30 (x2)
                    40 (x1)
                    35 (x1)
                    10 (x1)
            [stealth] : object {Book 1 - The Resurrection Flood.system.attributes.stealth}
                details : string {Book 1 - The Resurrection Flood.system.attributes.stealth.details} (2 different values)
                    '' (x1)
                    '<p>(trained)</p>' (x1)
                value : integer {Book 1 - The Resurrection Flood.system.attributes.stealth.value} (2 different values)
                    0 (x1)
                    17 (x1)
            weaknesses : array<object> {Book 1 - The Resurrection Flood.system.attributes.weaknesses}
                Length: min=0 max=2
                Value type: object {Book 1 - The Resurrection Flood.system.attributes.weaknesses.[]}
                    exceptions : array<> {Book 1 - The Resurrection Flood.system.attributes.weaknesses.[].exceptions}
                        Length: min=0 max=0
                        Value type: empty
                    type : string {Book 1 - The Resurrection Flood.system.attributes.weaknesses.[].type} (5 different values)
                        'cold' (x1)
                        'fire' (x1)
                        'silver' (x1)
                        'vitality' (x1)
                        'slashing' (x1)
                    value : integer {Book 1 - The Resurrection Flood.system.attributes.weaknesses.[].value} (3 different values)
                        10 (x3)
                        6 (x1)
                        7 (x1)
        details : object {Book 1 - The Resurrection Flood.system.details}
            [description] : string {Book 1 - The Resurrection Flood.system.details.description} (2 different values)
                '<p>A chest-sized puzzle box is covered in intricate designs, with no immediately obvious way to open it.</p>' (x1)
                '<p>A hardy, innocuous-looking green mold grows over surfaces, slowly absorbing minerals.</p>' (x1)
            [disable] : string {Book 1 - The Resurrection Flood.system.details.disable} (2 different values)
                '<p>@Check[thievery|dc:19] (trained), @Check[thievery|dc:18], and @Check[perception|dc:18] simultaneously by at least 3 characters; one of these checks can be replaced by a Strike against AC 19, and one can be replaced by targeting the box with a spell that has the electricity trait and deals at least 1 damage (this ignores the box\'s Hardness).</p>' (x1)
                '<p>@Check[survival|dc:26] (trained) to scrape away the mold without touching it</p>' (x1)
            [isComplex] : boolean {Book 1 - The Resurrection Flood.system.details.isComplex} (same value: False)
            level : object {Book 1 - The Resurrection Flood.system.details.level}
                value : integer {Book 1 - The Resurrection Flood.system.details.level.value} (7 different values)
                    3 (x5)
                    4 (x3)
                    2 (x3)
                    5 (x2)
                    -1 (x2)
                    6 (x2)
                    7 (x2)
            publication : object {Book 1 - The Resurrection Flood.system.details.publication}
                license : string {Book 1 - The Resurrection Flood.system.details.publication.license} (same value: 'ORC')
                remaster : boolean {Book 1 - The Resurrection Flood.system.details.publication.remaster} (same value: True)
                title : string {Book 1 - The Resurrection Flood.system.details.publication.title} (same value: 'Pathfinder #207: The Resurrection Flood')
            [blurb] : string {Book 1 - The Resurrection Flood.system.details.blurb} (5 different values)
                '' (x12)
                'Variant floodslain' (x2)
                'Variant ghoul' (x1)
                'Elite orc child' (x1)
                'Variant tooth fairy' (x1)
            [languages] : object {Book 1 - The Resurrection Flood.system.details.languages}
                details : string {Book 1 - The Resurrection Flood.system.details.languages.details} (2 different values)
                    '' (x16)
                    'Tiger empathy' (x1)
                value : array<string> {Book 1 - The Resurrection Flood.system.details.languages.value}
                    Length: min=0 max=3
                    Value type: string {Book 1 - The Resurrection Flood.system.details.languages.value.[]} (5 different values)
                        'common' (x13)
                        'orcish' (x11)
                        'necril' (x2)
                        'draconic' (x1)
                        'fey' (x1)
            [privateNotes] : string {Book 1 - The Resurrection Flood.system.details.privateNotes} (same value: '')
            [publicNotes] : string {Book 1 - The Resurrection Flood.system.details.publicNotes} (11 different values)
            [reset] : string {Book 1 - The Resurrection Flood.system.details.reset} (2 different values)
                '<p>The box resets immediately.</p>' (x1)
                '<p>1 hour, as the mold settles back across the surface.</p>' (x1)
            [routine] : string {Book 1 - The Resurrection Flood.system.details.routine} (same value: '')
        saves : object {Book 1 - The Resurrection Flood.system.saves}
            fortitude : object {Book 1 - The Resurrection Flood.system.saves.fortitude}
                saveDetail : string {Book 1 - The Resurrection Flood.system.saves.fortitude.saveDetail} (same value: '')
                value : integer {Book 1 - The Resurrection Flood.system.saves.fortitude.value} (10 different values)
                    12 (x5)
                    14 (x3)
                    8 (x2)
                    5 (x2)
                    11 (x2)
                    7 (x1)
                    9 (x1)
                    15 (x1)
                    19 (x1)
                    16 (x1)
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                Value type: string {Book 1 - The Resurrection Flood.system.traits.value.[]} (16 different values)
        [abilities] : object {Book 1 - The Resurrection Flood.system.abilities}
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